My game group is at an odd crossroads. Some of us want to explore new game systems, and others are committed to the status quo. None of us really want to quit playing pathfinder, but most of us could stand a change in the system.
Enter Fate Core. This system prides itself on being "Hackable" and able to fit any setting. So can it handle Pathfinder? Specifically, can it handle the Wrath of the Righteous Adventure Path? Mythic Levels? I don't have all of those answers yet, but here goes the first post of many into a conversion process.
You will be able to find other conversions online, and they are all quite good. I had no qualms with these other systems, but stubbornly enough, wanted to reinvent my own wheel.
So here is the first step in the process. Taking the Fate Core skills, and merging them with Pathfinder skills, saves, attacks, and magic. At this point, I'm not sure what to do with the primary ability scores, right now, I just don't plan on using them.
Fate revolves around skills to do most things in the game, and there are fewer of them then there are pathfinder 'skills.' Job 1 is to merge somethings into the Fate skill system. So here is the list I came up. The name on the left is the name of the skill for my game. The skills in parentheses are what pathfinder skills it will cover.
Athletics (Acrobatics, Climb, Swim, Escape Artist)
Burglary (Stealth, Sleight of Hand, Disguise, Disable Device)
Speechcraft (Bluff, Diplomacy, Intimidate, Linguistics)
Investigate (Perception, Appraise)
Lore (All of the knowledge skills)
Profession (Craft: All, and Profession: All)
Nature (Handle Animal, Survival, Ride)
Sense Motive (Sense Motive)
Melee (melee attack rolls, CMDs, CMBs)
Ranged (Ranged attack rolls)
Fortitude (Fort Saves)
Reflex (Reflex Saves)
Will (Will Saves)
Divine (Allows for Divine Spells, UMD, Spellcraft)
Arcane (Allows for Arcane Spells, UMD, Spellcraft)
That's all I have for now. More to come. What are your thoughts?