tag:blogger.com,1999:blog-9091358575403238122.post4961129982635126319..comments2013-11-15T04:44:59.767-06:00Comments on Ayrphish Arts: Fatefinder - Spells and Magic Ayrphishhttp://www.blogger.com/profile/10764488010061183614noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9091358575403238122.post-91087014495756231932013-11-07T16:11:15.954-06:002013-11-07T16:11:15.954-06:00I think I like your ideas on this one. I am going...I think I like your ideas on this one. I am going to change the magic system so something a little lighter. Ayrphishhttps://www.blogger.com/profile/10764488010061183614noreply@blogger.comtag:blogger.com,1999:blog-9091358575403238122.post-38068439604335612422013-11-07T15:37:10.903-06:002013-11-07T15:37:10.903-06:00Since FATE does everything with aspects, you can g...Since FATE does everything with aspects, you can get away with a really coarse magic system. On a fundamental level the aspect "I'm Invisible" isn't so different from "I'm Hidden Really Well."<br /><br />We discussed having explicit spell rules, different skills for different kinds of magic, a "magic" skill with a pyramid of subskills, and a bunch of different options that can be found online. Some of them are bad. Some of them are clever. But they all add additional rules baggage on the very elegant FATE package.<br /><br />Ultimately we settled on this: if you want to shoot a fireball, attack with Shoot to inflict physical stress; if you want to become invisible, create an advantage with Stealth; depending on what you're after you could think of Color Spray or Charm Monster as creating an advantage or inflicting mental stress; etc. We added no extra rules for magic because you NEED no other rules for magic (beyond skills I mean -- you do have to put some thought into those).<br /><br />We threw Vancian magic out the door along with daily spell quotas and it feels great... though if you wanted some extra bookkeeping you could certainly "prepare spells" under this system.<br /><br />This system piggybacks on the balance inherent in the FATE system -- you don't need to limit casters with quotas because they no longer run the risk of becoming gods. At the same time this system keeps the creative burden/freedom on the players, and becomes intuitive very quickly.Anonymoushttps://www.blogger.com/profile/08759499976909882483noreply@blogger.com